The Computer Simulation and Gaming (CSG) program in the Tandy School of Computer Science at the University of Tulsa, provides students with a hands-on, project-based, leading-edge curricular that combines the multiple disciplines of computer science, art, music, film, and storytelling. Throughout their studies, CSG students will develop skills for game programming, 3D graphics, animation, 2D & 3D level design, game mechanics, and gameplay.
The Computer Simulation and Gaming (CSG) undergraduate program provides majors with two options:
- CSG Design option features courses in graphics, 3d modeling, and animation. Students in this option receive both a minor in Computer Science and Art.
- CSG Development option features courses in developing game engines and provides students with both a minor in Computer Science and Mathematics.
While different, both options offer the same core CSG courses to students. The CSG program is interdisciplinary by nature providing students with a mix of both design and development skills. Students graduating with a degree in CSG will have mastered the skillset to develop a fully functional game/simulation independently or as part of a fully-fledged team.
Computer Simulation & Gaming 2020-2021 Lookbook
For more information about everything going on within the Computer Simulation & Gaming (CSG) program download a copy of our CSG 2020-2021 lookbook, which features stories and highlights on CSG students and sponsored events.
Unity Academic Alliance
More than 50% of all games today are developed on the Unity game engine. The Computer Simulation and Gaming (CSG) degree program at TU is a proud member of the Unity Academic Alliance (UAA).
UAA provides support and products needed to expand our CSG curricular in areas such as AR, VR, XR, Game Design & Development, New Media, Interactive Arts, Computer Science, and more.
Students in the CSG program are eligible to take the Unity Certified Associate exam at no extra cost to the student, during their senior year. This industry-level certification is designed for future game developers, validating their mastery of core Unity skills and concepts.
Computer Simulation and Gaming Conference
In addition to interactive class time and research, the Tandy School of Computer Science hosts the annual Computer Simulation and Gaming Conference (CSGC), which aims to brings together students, educators, professionals, and enthusiasts for two-days of STEM learning, innovation, networking, and gaming. CSGC also hosts acclaimed competitions in Game Development & Design and Simulations & Graphics, open to students K-12, college, and indie professionals. For more information please visit csgconf.utulsa.edu
Virtual Reality Nursing Training Sim
The University of Tulsa’s Oxley College of Health Sciences recently reached out to the Tandy school of computer science to enlist our Computer simulation and gaming (CSG) students to develop a Virtual Reality (VR) Nursing training simulation to help nursing students practice and prepare for a variety of nursing scenarios.
CSG senior Cheyanne Wheat believes that games have the potential for more than just entertainment and has partnered with local museums through the TU Undergraduate Research Challenge (TURC), to develop cutting edge virtual experiences.
Andromeda Trail – Interview with the Creators
Recent CSG graduates Jacob Eddy and Zachary Reyes share their experience in developing the game Andromeda Trails as part of their senior project.